What mean by this.
... btw I've created a simple sim rig conversion and here's quick rundown.
one thing, Cascadeur is currently under active development and may change frequently.
require:
Blender 3.0 newer. (I'm using 3.6.18(LTS) for this.)
FBX Converter
Cascadeur (I'm using 2024.2.3 for this.)
FBX Converter
Cascadeur (I'm using 2024.2.3 for this.)
file (update Dec 04 '24):
https://simfileshare.net/download/5145104/
how to use:
When you unzip the file, you will find three files inside. fbx and casc are the same rig.
(casc file for open with free version that you can use if you want to simply try it out. =)
how to use:
When you unzip the file, you will find three files inside. fbx and casc are the same rig.
(casc file for open with free version that you can use if you want to simply try it out. =)
Once you have created an animation in Cascadeur and exported it as fbx, convert it to binary format using FBX converter in order to load it in Blender.
Open the blender file and import that fbx file you created. Then set the action to the armature "SK_Mannequin.casc" in the folder "readfromCASC".
If you want to bring action to the game, visual bake sims4's rig ("rig" in "sims4_blank" folder) action.
(related - https://xxnishxx.blogspot.com/2022/01/how-to-transfer-poses-made-with-common.html )
in-game checked.
I just started using it, so maybe I'll make changes and adjustments in the future.
(related - https://xxnishxx.blogspot.com/2022/01/how-to-transfer-poses-made-with-common.html )
in-game checked.
I just started using it, so maybe I'll make changes and adjustments in the future.
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